Game Server Rules

General Rules – Discord & In-Game

  1. Server Membership & Accountability By joining our Discord or servers, you acknowledge and accept these rules.
    Ignorance of the rules is not a defence.
    Rules may change at any time — it’s your responsibility to stay updated.
  2. Defamatory Behaviour Defamation, slander, or spreading false information about players or staff is prohibited.
    Respect all community members.
    Conflicts must be handled respectfully — no gossip or public attacks.
    Violations can result in immediate disciplinary action.
  3. Spamming Do not flood chat with repetitive messages, emojis, or text.
    Keep chat clear and readable.
  4. Advertising or Promotion Promotion of other servers, Discords, or streams is forbidden in all channels or DMs.
  5. Admin Disrespect or Accusations Harassment or abuse toward admins is not tolerated.
    Admin decisions are final.
    All cases are handled individually and may consider external factors.
  6. Threats Any form of threat (DDoS, doxxing, violence, etc.) results in an immediate permanent ban.
  7. English Only (Public Channels) Public/global chats must be in English.
    Tribe or private chats may use other languages.
  8. Stream Sniping & Meta-Gaming Using external info (streams, Discord, etc.) to gain advantage is prohibited.
  9. Alternate Accounts Only one Steam and Discord account per player.
    Using alts to bypass bans or gain advantages results in all accounts being banned.
  10. Discord Content Guidelines Post relevant content only.
    No NSFW, explicit, or personal information.
    Credit creators when sharing others’ work.
    No spam or advertising.

In-Game Rules – Weekend PvP

  1. Follow the ARK Code of Conduct ➡️ Official Code of Conduct
    Small Tribes rules apply unless stated otherwise.
  2. Cheating, Hacking & Exploits No hacks, macros, duping, or 3rd-party tools.
    Allowed exceptions: Auto-clickers and 3rd-party crosshairs only.
  3. Player, Tribe & Dino Names Must be appropriate, in English, and not impersonate admins or others.
  4. Insiding All items brought into a tribe become tribe property.
    No stealing, sabotage, or disabling defences.
    Tribe leaders have full control over their tribe.
  5. Popcorning / Despawning Loot Destroying loot to deny others is forbidden.
  6. Base Destruction While Facing Wipe You cannot destroy your main base during or immediately after a wipe to deny loot or score.
    Admins may review logs to verify intent.
  7. Third-Party Raiding / Teaming PvP is between two tribes only.
    Outside interference or teaming = punishment for all involved.
  8. Attacking & Defending Rules Attackers:
    Only one active raid/FoB at a time.
    Must remove FoB within 6 hours after PvE resumes or face admin removal and Alpha score penalty.
    After one raid begins, starting another automatically ends the first.

    Defenders:
    Once fobbed, your tribe is under attack cluster-wide.
    You cannot be fobbed elsewhere until the current raid ends.
    If you attack while under protection, that protection is void.
    False “we’re being fobbed” claims = punishment.
    Fully wiped tribes may apply for restart + NPP protection via ticket.
  9. Raid Blocking Placing a FoB to prevent other tribes from raiding = teaming.
  10. PvE Teaming Allowed for bosses, missions, and reaper impregnation only.
    If attacked during such PvE activity, joint defence is allowed until disengagement.
    Continued cooperation beyond that = teaming.
  11. Dino Stacking No stacking dinos in the same hitbox.
  12. Structure, Turret & Dino Spam No mass spam to prevent raid progression.
    Limited rebuilds during combat are acceptable.
    Aggressive defence dinos: max 15 per area.
    AoE/turret dinos (e.g. Stego, Bronto) are exempt if used reasonably.
  13. Soaking Limits Max 15 dinos soaking at once per active combat area (~30 foundations).
    Provide proof (video/SS) in disputes.
  14. C4 Limits One C4 per dino.
    Plugin auto-enforces this rule.
  15. Account Sharing Strictly prohibited.
  16. Real-Money Trading No RMT or trades for real-world value.
  17. Caging / Prisoners Max cage time: 1 hour from initial KO.
    Timer continues offline.
    Use chat for time reference.
    Admins may intervene early for harassment or excessive duration.
  18. Scamming Scamming is punishable.
    Record trades for proof.
    Admins may restore losses at discretion.
  19. Raid Protection One weekend of PvP protection per season.
    Applies only to main base entrances.
    No PvP participation while protected.
    Cannot remove or move items while under protection.
    Not granted mid-raid.
    ➡️ Request via Discord ? | support-tickets
  20. Tribe & Player Limits 6 players max per tribe.
    One tribe per player cluster-wide.
    Tribe owner must be identical across maps.
    No account sharing.
  21. Mesh Attacks No biting, hitting, or damaging through mesh.
    Includes meks/titans.
    Applies to mounted tames only.
  22. Exploiting or Hacking Mechanics Examples include:
    Under-mesh attacks or builds
    Structure-limit bypass
    Tek turret exploits
    Duping items/dinos/characters
    C4 glitching
    Forcing players through terrain
    Intentional crashes (DDoS)
    Desync abuse to enter bases
    All result in permanent bans.
  23. Inactive FoBs FoB = inactive if no player/dino/structure activity for 4 hours.
    May then be countered or removed.
    Ask admin to verify if unsure.
    “Active” includes repairing, healing, or refilling turrets.

Building Rules – Weekend PvP

  1. Alpha Spots & Outposts Max 2 Alpha locations per cluster, plus 1 normal base per remaining map.
    Outposts (farming/breeding): max 20 turrets.
    Outposts near enemy bases = removal + admin action.
  2. Structure Placement No building in unintended areas (mesh, terrain gaps, etc.).
    Structures clipped into terrain must remain visible and destroyable.
    Turrets must:
    Be at least half visible.
    Never shoot through mesh.
    Not be covered to avoid destruction.
    Entering unintended geometry = bannable.
  3. Visibility of Structures No invisible builds.
    Glass walls must have visible edges.
    Vacuum compartments must have a visible, destructible side.
  4. Restricted Build Zones No building at:
    Spawns
    Egg nests / Wyvern scars
    Missions / Gen2 terminals
    Explorer Notes (except inside legal base zones)
    Drop farms / banned areas (#banned-locations)
    Structures in restricted areas are removed without warning.
  5. Player Blocking No trapping or concealing players with structures.
  6. Platform Dinos / Racers / Skiffs No fully encased platform dinos.
    No rider blocking (e.g. Space Whales).
    Builds must allow clear hitboxes.
  7. Team Building No neighbouring bases providing mutual defence.
    Shared turret coverage = teaming.
  8. Rat Hole Rules Must allow normal entry (walk, crouch, swim, Tek glide).
    Grapple, teleport, or exploit-based rat holes = illegal.
  9. Spam Rules Spam must stay within render distance of base or FoB.
    Carpet spam prohibited.
    Acceptable spam: foundations, pillars, cliff plats, gates.
    Max two connected pieces (e.g. Foundation + Pillar).
    Must be visible and destructible.
    Excessive spam may be removed without notice.
  10. Towers & External Defences May include spam only within turret range.
    Spam rules (3.9) apply.
  11. Pre-Fobbing / Hidden Teleporters Pre-placing anything within 100 foundations of another base during PvE is pre-fobbing.
    No hidden teleporters in base locations — must be visible and accessible.
  12. Floating Structures Floating bases not allowed.
    Exceptions: turrets on hatch frames or visible vacuum compartments.
    Failure to correct after warning = removal.
  13. Vault Spamming Max 4 vaults overlapping per area.
    No mass stacking or collision abuse.
    Exception: dropped vaults falling naturally after raid.
  14. Tunnelling No tunnelling into bases or terrain to bypass defences.
    “Forniting” (temporary PvP builds) is allowed.
  15. FoB Requirements Must be within render distance of target base.
    At least 10 powered turrets set to Players or Players+Dinos.
    Requires generator; Tek bubble optional.
    Spam limited to 40 foundations radius.
    Forward towers may extend up to 40 foundations with matching spam limits.
    Without valid FoB, defenders aren’t “under attack.”
    Attackers should record proof (video) that no other raid is active before placing FoB.
  16. Structure Destruction During Raids Tribes may remove structures only to restore turret LOS.
    Destroying base elements to deny score or evidence is punishable.
    Admins accept clear video proof only.

Raid Base Rules

  1. Claiming Raid Bases To claim a raid base, place a FoB in that zone.
    You may claim one raid zone at a time per tribe.
    After completion and loot transfer, remove your FoB.
    Blocking or holding the area after a raid = punishment.
  2. Raid Base Lockouts When a FoB is active, the zone is locked to that tribe.
    Lockout lasts until FoB removal or 2 hours of inactivity.
    If another tribe enters the zone:
    Warn them to leave.
    If they ignore, you may engage.
    Provide screenshot proof of warnings and timestamps when reporting interference.

Administrative Authority

  1. Administrative Authority Admins reserve the right to interpret and enforce rules case-by-case.
    Any attempt to exploit loopholes or manipulate wording will be treated as rule-breaking.
    Admins may remove structures, dinos, or tribes that violate the spirit of these rules even if not explicitly stated.
    All admin decisions are final.