Game Server Rules
General Rules – Discord & In-Game
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Server Membership & Accountability
By joining our Discord or servers, you acknowledge and accept these rules.
Ignorance of the rules is not a defence.
Rules may change at any time — it’s your responsibility to stay updated.
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Defamatory Behaviour
Defamation, slander, or spreading false information about players or staff is prohibited.
Respect all community members.
Conflicts must be handled respectfully — no gossip or public attacks.
Violations can result in immediate disciplinary action.
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Spamming
Do not flood chat with repetitive messages, emojis, or text.
Keep chat clear and readable.
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Advertising or Promotion
Promotion of other servers, Discords, or streams is forbidden in all channels or DMs.
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Admin Disrespect or Accusations
Harassment or abuse toward admins is not tolerated.
Admin decisions are final.
All cases are handled individually and may consider external factors.
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Threats
Any form of threat (DDoS, doxxing, violence, etc.) results in an immediate permanent ban.
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English Only (Public Channels)
Public/global chats must be in English.
Tribe or private chats may use other languages.
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Stream Sniping & Meta-Gaming
Using external info (streams, Discord, etc.) to gain advantage is prohibited.
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Alternate Accounts
Only one Steam and Discord account per player.
Using alts to bypass bans or gain advantages results in all accounts being banned.
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Discord Content Guidelines
Post relevant content only.
No NSFW, explicit, or personal information.
Credit creators when sharing others’ work.
No spam or advertising.
In-Game Rules – Weekend PvP
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Follow the ARK Code of Conduct
➡️ Official Code of Conduct
Small Tribes rules apply unless stated otherwise.
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Cheating, Hacking & Exploits
No hacks, macros, duping, or 3rd-party tools.
Allowed exceptions: Auto-clickers and 3rd-party crosshairs only.
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Player, Tribe & Dino Names
Must be appropriate, in English, and not impersonate admins or others.
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Insiding
All items brought into a tribe become tribe property.
No stealing, sabotage, or disabling defences.
Tribe leaders have full control over their tribe.
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Popcorning / Despawning Loot
Destroying loot to deny others is forbidden.
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Base Destruction While Facing Wipe
You cannot destroy your main base during or immediately after a wipe to deny loot or score.
Admins may review logs to verify intent.
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Third-Party Raiding / Teaming
PvP is between two tribes only.
Outside interference or teaming = punishment for all involved.
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Attacking & Defending Rules
Attackers:
Only one active raid/FoB at a time.
Must remove FoB within 6 hours after PvE resumes or face admin removal and Alpha score penalty.
After one raid begins, starting another automatically ends the first.
Defenders:
Once fobbed, your tribe is under attack cluster-wide.
You cannot be fobbed elsewhere until the current raid ends.
If you attack while under protection, that protection is void.
False “we’re being fobbed” claims = punishment.
Fully wiped tribes may apply for restart + NPP protection via ticket.
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Raid Blocking
Placing a FoB to prevent other tribes from raiding = teaming.
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PvE Teaming
Allowed for bosses, missions, and reaper impregnation only.
If attacked during such PvE activity, joint defence is allowed until disengagement.
Continued cooperation beyond that = teaming.
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Dino Stacking
No stacking dinos in the same hitbox.
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Structure, Turret & Dino Spam
No mass spam to prevent raid progression.
Limited rebuilds during combat are acceptable.
Aggressive defence dinos: max 15 per area.
AoE/turret dinos (e.g. Stego, Bronto) are exempt if used reasonably.
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Soaking Limits
Max 15 dinos soaking at once per active combat area (~30 foundations).
Provide proof (video/SS) in disputes.
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C4 Limits
One C4 per dino.
Plugin auto-enforces this rule.
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Account Sharing
Strictly prohibited.
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Real-Money Trading
No RMT or trades for real-world value.
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Caging / Prisoners
Max cage time: 1 hour from initial KO.
Timer continues offline.
Use chat for time reference.
Admins may intervene early for harassment or excessive duration.
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Scamming
Scamming is punishable.
Record trades for proof.
Admins may restore losses at discretion.
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Raid Protection
One weekend of PvP protection per season.
Applies only to main base entrances.
No PvP participation while protected.
Cannot remove or move items while under protection.
Not granted mid-raid.
➡️ Request via Discord ? | support-tickets
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Tribe & Player Limits
6 players max per tribe.
One tribe per player cluster-wide.
Tribe owner must be identical across maps.
No account sharing.
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Mesh Attacks
No biting, hitting, or damaging through mesh.
Includes meks/titans.
Applies to mounted tames only.
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Exploiting or Hacking Mechanics
Examples include:
Under-mesh attacks or builds
Structure-limit bypass
Tek turret exploits
Duping items/dinos/characters
C4 glitching
Forcing players through terrain
Intentional crashes (DDoS)
Desync abuse to enter bases
All result in permanent bans.
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Inactive FoBs
FoB = inactive if no player/dino/structure activity for 4 hours.
May then be countered or removed.
Ask admin to verify if unsure.
“Active” includes repairing, healing, or refilling turrets.
Building Rules – Weekend PvP
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Alpha Spots & Outposts
Max 2 Alpha locations per cluster, plus 1 normal base per remaining map.
Outposts (farming/breeding): max 20 turrets.
Outposts near enemy bases = removal + admin action.
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Structure Placement
No building in unintended areas (mesh, terrain gaps, etc.).
Structures clipped into terrain must remain visible and destroyable.
Turrets must:
Be at least half visible.
Never shoot through mesh.
Not be covered to avoid destruction.
Entering unintended geometry = bannable.
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Visibility of Structures
No invisible builds.
Glass walls must have visible edges.
Vacuum compartments must have a visible, destructible side.
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Restricted Build Zones
No building at:
Spawns
Egg nests / Wyvern scars
Missions / Gen2 terminals
Explorer Notes (except inside legal base zones)
Drop farms / banned areas (#banned-locations)
Structures in restricted areas are removed without warning.
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Player Blocking
No trapping or concealing players with structures.
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Platform Dinos / Racers / Skiffs
No fully encased platform dinos.
No rider blocking (e.g. Space Whales).
Builds must allow clear hitboxes.
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Team Building
No neighbouring bases providing mutual defence.
Shared turret coverage = teaming.
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Rat Hole Rules
Must allow normal entry (walk, crouch, swim, Tek glide).
Grapple, teleport, or exploit-based rat holes = illegal.
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Spam Rules
Spam must stay within render distance of base or FoB.
Carpet spam prohibited.
Acceptable spam: foundations, pillars, cliff plats, gates.
Max two connected pieces (e.g. Foundation + Pillar).
Must be visible and destructible.
Excessive spam may be removed without notice.
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Towers & External Defences
May include spam only within turret range.
Spam rules (3.9) apply.
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Pre-Fobbing / Hidden Teleporters
Pre-placing anything within 100 foundations of another base during PvE is pre-fobbing.
No hidden teleporters in base locations — must be visible and accessible.
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Floating Structures
Floating bases not allowed.
Exceptions: turrets on hatch frames or visible vacuum compartments.
Failure to correct after warning = removal.
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Vault Spamming
Max 4 vaults overlapping per area.
No mass stacking or collision abuse.
Exception: dropped vaults falling naturally after raid.
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Tunnelling
No tunnelling into bases or terrain to bypass defences.
“Forniting” (temporary PvP builds) is allowed.
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FoB Requirements
Must be within render distance of target base.
At least 10 powered turrets set to Players or Players+Dinos.
Requires generator; Tek bubble optional.
Spam limited to 40 foundations radius.
Forward towers may extend up to 40 foundations with matching spam limits.
Without valid FoB, defenders aren’t “under attack.”
Attackers should record proof (video) that no other raid is active before placing FoB.
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Structure Destruction During Raids
Tribes may remove structures only to restore turret LOS.
Destroying base elements to deny score or evidence is punishable.
Admins accept clear video proof only.
Raid Base Rules
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Claiming Raid Bases
To claim a raid base, place a FoB in that zone.
You may claim one raid zone at a time per tribe.
After completion and loot transfer, remove your FoB.
Blocking or holding the area after a raid = punishment.
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Raid Base Lockouts
When a FoB is active, the zone is locked to that tribe.
Lockout lasts until FoB removal or 2 hours of inactivity.
If another tribe enters the zone:
Warn them to leave.
If they ignore, you may engage.
Provide screenshot proof of warnings and timestamps when reporting interference.
Administrative Authority
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Administrative Authority
Admins reserve the right to interpret and enforce rules case-by-case.
Any attempt to exploit loopholes or manipulate wording will be treated as rule-breaking.
Admins may remove structures, dinos, or tribes that violate the spirit of these rules even if not explicitly stated.
All admin decisions are final.
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